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Musk spent $44 Billion on this, can't even add a little text under western state sponsored media.

Twitter was born as and still is a CIA glow op

@KonataWagner now we have neither, instead pumping money into literal death.

@xianc78 he says he learned from zero, and mentions that the scripting is very easy, so i assume no.

@applejack @xianc78 yeah pretty much xD "star beard 69" is gonna' be the best game ever.

@xianc78 preferably, i would have loved for there to be some way to just make custom levels for star fox 64, much like there is for ocarina of time or mario 64, but unfortunately nobody's made any tools for that. the only star fox 64 hack is in fact not for sf64 at all, it's for oot xD

@xianc78 this guy says he made this in 80 hours and learned godot from complete scratch!

youtube.com/watch?v=IOS_Tmsl97

there's even a tutorial on how to do something similar in godot 3: youtube.com/playlist?list=PLGy

@xianc78 some of those don't seem any better than me just continuing to use rpg maker, like stencyl for instance. My end goal is to be able to make a simple game akin to star fox, and I was only looking into godot and construct because I know 3d is possible in them and they're not as difficult to use as unity or unreal. Perhaps it would be better to use one of those but hey, if I like the way the engine feels I'd rather use that. There's a reason why I've stuck to rpg maker for so long... Nothing else feels anywhere close to as user friendly.

I'll see what's around when I get to that point lol, it won't be for another year at least most likely. Hell, the new version of the game creators' engine could actually be really good when it releases for some reason.

@matrix my 6th grade teacher was a pilot in Vietnam and told us once of a story where he and someone else saw a UFO. They called it back to base and they were told to immediately return and never speak of it again.

👽👽👽

i know it can be bad to plan too far ahead, but i can't help it sometimes.

i think that when i'm done with god's disdain, i'll split my time between a much simpler project (one that already has all its story, designs, and puzzles on paper) and learning a new engine, i'm thinking either godot or construct.

i like the thing i've got going now where i work on my project a little bit every day, and i think i can keep it up pretty well given that i've been doing it for, what, a month now? so if i can keep doing that between an easier project and learning something new i think that would be awesome.

I think I have finally found a cure to insomnia 

@LukeAlmighty being hungry makes it harder for me to sleep

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.