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I shudder to think of what the theater will be like for the fnaf movie

@xianc78 hmmm now that I think about it I think I did xD which is funny because my game defaults to arrows for movement. Maybe it's just the type of game, then. I remember playing all my emulated games with arrow keys before I had a PC controller but I never really played any shmups, it was mostly platformers and RPGs. I don't think it's as much of a movement problem as it is a shooting problem, my trigger finger is my right index finger. Auto fire would probably help alleviate that a bit.

When you're playing on a controller, your left hand is always controlling movement and your right hand controls most of the actual buttons. I'd say the vast majority of people start gaming on a console, so having your hands do the same things on kbm at a very basic level feels more natural. I mean heck, I bind everything I can to my mouse buttons, even the dash sometimes depending on if the game is more movement focused.

a and b could be mapped to the left and right mouse clicks.

But yeah rebinding is a feature every game should have, unless it's purposefully trying to be obtuse like QWOP. every time another AAA game comes out without full rebinding I'm left to wonder why.

My game, and rpg maker in general, defaults to arrow keys for movement, space/enter for the "a button" and Esc/num0 for the "b button." I believe c and x are used for those as well but I can't remember which because I never use them. Left click and right click also are a and b button. B button brings up the menu and cancels out of menus, it is pretty intuitive.

@Minty @Gronsak not even close. The biggest crime is the entirety of Link's Awakening.

@angelicfruitcake@mstdn.social the worst people on the planet killed Him, actually

@matrix @LukeAlmighty for me it's like, if i don't notice it, then that's a good thing. i'm normally not looking at reflections to make sure they reflect everything correctly, and if i notice a reflection it's usually because it's moving in a weird way or there are things disappearing in it and stuff. it's just distracting. cubemaps can't reflect dynamic entities, but if i'm focused on the entity itself and there's nothing to distract from that then it's good!

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Game Liberty Mastodon

Mainly gaming/nerd instance for people who value free speech. Everyone is welcome.