@LukeAlmighty it wasn't ruined by her, it was ruined by him being a cuck lmao.
@LukeAlmighty yeah the psychedelic shit isn't for everyone lol
@lamp fug
@LordMordred @GrungeQueef six...... six..... six..... six..... six.... years.....?????
Red Vox - Winning the Most
"You started feeling out of sync with the lie
But try to speak it and you're out on exile
Why follow reason when you follow denial?
And you float, down you go
While everybody's busy finding their side
Further apart, but falling further in line
We're going broke while they're making a dime on our lives
All our lives"
@Pawlicker with 6gb of vram good luck playing much after like 2020
@SpurgAnon like 1/3 of alan wake 2's budget was marketing also lol.
i think games are bloated, which leads to dev teams being bloated, which then compounds further on itself with tons of completely unnecessary positions. and the companies feel the need to add "woke" stuff into their games because they need the money they get doing that to fund their bloated, shitty games. which makes them more shitty.
the fact that lethal company outsold modern warfare 3 bodes well though i think. i can smell the AAA... err i mean sorry ubisoft.... AAAA games industry starting to show its cracks.
@xianc78 not that i'm necessarily defending dk64 lol, it's definitely one of the early examples of quantity over quality but there is still a *lot* of quality there especially in relation to the slop that comes out these days.
@xianc78 ehhh, it's also on emulator which, especially for n64, is still not perfect even today.
plus i'm sure that there are things going on with the expansion pak and the memory allocation that would eventually lead to crashing just because it isn't there.
save states in a lot of games can also lead to weird issues. i can't think of any specific examples off the top of my head but i've had difficulties with using save states causing things to get fucked up before.
@xianc78 apparently the dev that started the rumor didn't work on dk64 and did so in a drunk let's play interview or something lol
@xianc78 that's a myth actually. they fixed the crashing bug before release and the expansion pak was used for vertex lighting.
Kind of crazy to think that back in the day, Rareware was putting out banger after banger like every year... and now it takes a full 300+ staff game company 6-8 years to shit out something underwhelming.
i know that game dev is "harder" these days, but it's also easier than it's ever been as indicative of how many absolutely banger indie and AA games come out all the time.
like... apparently only 11 people worked on goldeneye 007 and only 2 of them had actually made a game before. sounds a lot like palworld actually.
@xianc78 there are two kinds of people on the fediverse:
1. twitter censors too much
2. twitter doesn't censor enough
@mitchconner NOOOOO WAYYYY
@jeff you wrote a full tor replacement???
こんにちは、私はひげさん。はじめまして!