@icedquinn @matrix i mean, it won't be everyone's cup of tea. personally i prefer rasterized lighting to ray tracing in most situations (when it comes to the lighting of a scene, reflections get btfo'd) but this path tracing stuff is another thing entirely.
@icedquinn @matrix someone was gonna say it lmao. look at the new shadows being cast throughout the entire scene.
@matrix here is a comparison shot between psycho rt (left) and modded overdrive (right). even cut back a bit, it still looks so much better. still obviously a huge hit to FPS but dammit it might be worth it.
unfortunately, as excited as i am about it, i'm still waiting for phantom liberty to come out to revisit the game xD
@matrix someone has already made a mod optimizing overdrive
https://www.nexusmods.com/cyberpunk2077/mods/8059
it reduces light bounces from 2 to 1 and decreases the length of rays. you can get "up to double the fps" but realistically it's like 10 more. seems like it might be a solid option!
obviously you are removing some of the accuracy, but it still looks better than standard raytracing and the character lighting is still great, which is honestly the main thing i care about.
@xianc78 i did tell the plugin creator about the issue so if i get a response i'll let ya know what he says
@xianc78 i'm not very good at writing stuff on my own, but i am good at interpreting and editing code to suit my needs, generally speaking. i was getting pretty good with RGSS (ruby game scripting system, it's what RPG Maker XP/VX/VXA use) but then MV came out hahaha. I did make my own menu system for XP from scratch so that was pretty cool.
i'm not exactly sure what the plugin does because i haven't really looked through it, but i don't care too much because the problem i had was fixed and then some xD if it lags so much when there are a lot of tiles that have custom priorities it might be checking for those tiles all the time instead of just when it is supposed to draw them. maybe it could be fixed, maybe not, idk, but at this point i don't care too much because everything works just fine without it xD
this dude really just said he doesn't like AAA games (other than FromSoft games) because they all feel too similar to each other.
dude, if you had someone who has never played a soulsborne game before play a bunch of different areas scattered across the games they'd think it was all the same exact game xD
@memes_1336 okay how in the absolute fuck can you buy 3.3 million dollars worth of debt for 15k?
@Yokappa very cute :3
@djsumdog @MK2boogaloo interesting, i didn't know that. what a shame.
@xianc78 the plugin was one that would let me manually change the layer priority of tiles. normally, without doing the entirety of your maps manually (which is possible but more time consuming and would have taken me at least 4x as long), specific types of tiles are locked to specific sprite layers and there is no way to change them.
for these snowy mountain maps, i needed the tops of my trees to change to a different sprite layer, so i used this plugin. it was quite a while ago that i made this decision so i can't exactly remember what was going through my head, but the way i mapped everything actually turned out to not need the tops of the trees to be set to a different sprite layer after all.
my best guess is that i was thinking that i needed to have the trees go above this "shadow tile" that i use both to represent depth and cast shadows on top of other sprites (including the player) from things like second stories. the normal RPG Maker shadow tile doesn't affect much beyond the floor and walls so i had to make a custom one. since the shadow tile i made goes on top of the player, and the treetops also go on top of the player, i was probably thinking i needed a way to make sure the trees went on top of the shadow tile since the represented depth would be underneath them in some cases.
well, this turned out to not be true at all due to the way i actually mapped it out. it would have been if i was using VX or VX Ace, but since i'm using MV the layer system works a little bit differently. there is still a chance i actually needed this plugin somewhere else but it has been long enough that i don't remember putting it in, so i might just run into it in beta and have to find some fix for it then. i'm sure there are going to be a lot of things like that and it's just the nature of a solo dev working on something for so long with a lot of breaks and also improving along the way.
since it looks like i was only using it on these trees though, that hypothesis is probably the correct one. no idea why i thought that was the case. maybe it was while i was testing it out, but then when i actually mapped out things that changed. i haven't updated the engine or anything so it wouldn't be in that realm, but i could have sworn the maps ran fine right after i made them and that was on an older laptop so i wonder what the actual cause was or if i am just remembering incorrectly for some reason. maybe i thought it would work better on my PC but obviously didn't. the other plugins i added afterward don't seem to have any affect on the performance either.
still, i got it fixed so i'm not too worried about it.
@sarvo @Jazzy_Butts that is to say, pawoo has always been owned by companies. it's not a hobbyist thing.
@sarvo @Jazzy_Butts originally pixiv owned it, then it got bought by russell, now it is owned by the same people who own mstdn.jp which funny enough has a similar problem, though not as widespread.
@Jazzy_Butts i'd say that was the case if it wasn't an ongoing problem over an extended period of time. perhaps what is happening now could be a mass troll, though. they're botted accounts so it's likely that's the case.
i think pawoo should probably shut down their registrations for a little bit, just in general. it would be good for them.
to exacerbate the problem, pawoo is a japanese site and thus all the moderators are going to likely be japanese. it might be hard for them to follow threads of english users to the point where they are able to catch stuff more often.
@xianc78 i agree with you though, it's best to use as little as possible. i'm not trying to have as many plugins as i do mods for skyrim you know xD
こんにちは、私はひげさん。はじめまして!