Progress on the new Dark Mod map is coming along very nicely. All the major areas have now been fully mapped and visportaled, which means from this point I can focus on detailing, loot and AI placement, and objectives logic. I still have a cutscene to implement, but the basic scripting for that isn't too difficult. So I feel it's fair to say it's past the 50% mark now for completion.
Coins now have their own sound when collected.
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