I feel like my game is more or less complete. I just need to replace some of the sounds from BS Zelda with stock assets or sound effects of my own, as well as finally giving the main character an original sprite, and including item fanfares along with a sound effect when the player dies (it needs to be in-sync with the death animation).
Other than that. I really don't know if there is anything to add, outside of bug fixes, and maybe some balancing.
Make your own apple trees—Online grafting classes from Seed Savers Exchange (US)
SSE sends you the materials you need (rootstock, grafting knife, etc.), classes meet online
https://seedsavers.org/events/apple-grafting/
Grafting is a great skill to have. You have many more options for varieties, and it saves a lot of money versus nursery-grown trees. I graft 20-30 fruit trees every spring to distribute in my community.
#mutualaid #getfedihired
Looking for IT work/some money to pay the bills. Just left the psych ward but I'm jobless now, shit sucks. Hmu xmpp if you got a job offer.
https://liberapay.com/dushman/donate
https://ko-fi.com/dushman
XMR:
45c4zrZVirKVJKf7e6pFL7jhcqXCKmxQtKLhMKFEo6oS6EqLayLkPpVBDYbSojFVg7ThRAMq4EyCcNCAUaWpc52RB46UXon
One of the sad things that I've learned as I got older is that sometimes you have to sacrifice your goals and dreams for someone else's well-being. It won't happen to everybody, but it can happen to anybody. It could be something like taking care of a family member's children because the family member in question got killed in an accident. You could just have those kids be put up for adoption, but you would look like an asshole for doing it.
Nothing like this has happened to me, but it is something that I think about constantly. I always think of Ken Sugimori, the original Pokemon artist. He had to give up his lifelong dream of being a manga artist just so his friends can achieve their short-term goal of releasing the first generation Pokemon games on time, and that's an even less extreme example.
Sacrificing hopes and dreams is unfortunately a fact of some lives, but if it happens, it should be for someone close to you and the situation should be dire. Don't do it because your mom told you that you don't care about anyone else but yourself.
@jrychter The good news: In the Fediverse you don't need Link shorteners. https://fedi.tips/you-dont-need-link-shorteners-on-mastodon/
I discovered some wiki where you can create an article about yourself, your company, your project, etc. Basically it's Wikipedia but without the famous people only rule.
Might be useful for self-promotion if you consider yourself a micro-celebrity.
@Pawlicker @beardalaxy @coded_artist I'm surprised that PS1 slop is more popular than N64 slop. I know that the PS1 outsold the N64, but the N64 is much more fondly remembered. But it seems like in terms of actual homebrew games, it seems like the N64 is the more popular choice, while I never hear about the PS1, so maybe N64 fans would rather make actual N64 games.
Also please don't call the PS1 the PSX. I never owned a single Sony console and even I know that the actual PSX was a Japan-only PS2-DVR hybrid.
@beardalaxy @coded_artist I remember hearing that the whole "making games as easy as possible" mentality came from the fact that a lot of people have games in their backlog that they never finished.
When it comes to indies, it's mostly just copying the practice of old games were you make the game longer by making it harder or it's a response to the practice of AAA devs making games piss easy.
There clearly is a market for ridiculously hard games, but I don't think they should be the norm, even for indies. Indies want to be the exact opposite of Triple-A games, but this ends up making the vast majority of indie games the exact same, which is why you see so many Metroidvanias and Roguelikes, as they aren't common in the Triple-A sphere. There is an untapped market for indie games that emulate the double-A titles of the pre-7th gen days, which should be easier with engines like Godot, but it seems like nobody got the memo.
@beardalaxy @coded_artist I thought people were complaining about modern games being too easy. Have the tables turned?
@beardalaxy @Mr_NutterButter Except that it isn't just the corporations using AI. Anyone can use it.
FOSS Tetris clone "Block Attack - Rise of the Blocks" has been updated to version 2.9.1 This update fixes one bug.The code is licensed using GPLv2.0 and was made using SDL. The game can be downloaded from Itch and Github.
The main website for the project is here:
The source code is available on Github:
https://github.com/blockattack/blockattack-game
The Itch page is here:
https://sago008.itch.io/blockattack
The changelog for this update is here:
https://github.com/blockattack/blockattack-game/blob/v2.9.X/CHANGELOG.md