@beardalaxy @Mr_NutterButter Except that it isn't just the corporations using AI. Anyone can use it.
FOSS Tetris clone "Block Attack - Rise of the Blocks" has been updated to version 2.9.1 This update fixes one bug.The code is licensed using GPLv2.0 and was made using SDL. The game can be downloaded from Itch and Github.
The main website for the project is here:
The source code is available on Github:
https://github.com/blockattack/blockattack-game
The Itch page is here:
https://sago008.itch.io/blockattack
The changelog for this update is here:
https://github.com/blockattack/blockattack-game/blob/v2.9.X/CHANGELOG.md
@beardalaxy I want employees who understand my company's values and won't backstab me.
@matthew The video I linked is from Primeagen.
Little late to this, but I see nobody talking about this. It looks like Devin (the LLM that claimed that it can replace software engineers) is a scam.
@beardalaxy
>Even God's Disdain wasn't done purely solo, though.
I know that, but I remember you saying that After Midnight would be a one-man studio because you couldn't keep everyone to stick around.
>I am and probably always will be a game dev hobbyist. It would be awesome to make money doing it, but I'll always work on them regardless.
I wish I can say that, but given how many game dev hobbyists eventually have to give up on the hobby, I feel like it's necessary to make some money. I notice that most of them give up after their first child.
@beardalaxy I'm trying to think if there is anything that would make open-world design much easier. The only think I could think of is using a procedural generation algorithm to assist in creating the world and characters, but that obviously has it's own problems (even with AI).
I don't think open world games should be done solo. I bet even most total-conversion mods for open-world games are done collaboratively by people over the Internet, not in an "open-source" type way, but more of anyone can join but must keep the development stuff classified type way.
Also, the whole 6-10 years thing made me realize that I might not be even able to make video games in 6-10 years. I always remind myself of Pixel not being able to make a full sequel to Cave Story and having to make Kero Blaster (a much smaller game) instead because he has a full-time job and family now. It's kind of the reason why I want to make some money off of my games so I can still have some time to work on them, even though there will ALWAYS be someone who will scold you if you do anything for profit.