@sneeden also, there is less reason to do it since there are less exclusives.
switch 2 will be emulated almost entirely after the first year of its existence, calling it now.
@DrRyanSkelton tfw no massive dragon girl who spews crude oil
@dielan bro has 3 swords equipped
@coded_artist bro doesn't know what a kitten is
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@arc I actually considered using source or goldsrc because I really like the way they look when used for horror. They're not really suited for 3rd person though and that's what I'm going to try to aim for. I'm currently looking into RPG In A Box, which is made in Godot and uses voxels. It's getting an update soon(?) to use simple polygons though too which intrigues me even more. Either way, I'll be able to get a good retro vibe going with it.
@BiggusDiccus will do, I'll have to look into the spot we chose for the game to take place in and see if coyotes are a thing over there, and any other critters. We actually found a city on Google maps with everything we were looking for and based it off that. If I remember right, I think it was in Maryland? We actually put a lot of research into this, I remember we spent an entire day driving all across the county trying to find a Barnes & Noble with a toy train for a specific puzzle.
When it's night time, you can't leave or enter the house, but you can freely come and go during the day to go back to your car for rest and supplies. Kind of general idea right now is that the main resource in the game is energy, but not sure how well that will work in practice quite yet. Anyway, it is possible to basically be stuck outside until daytime rolls around (or you sleep until then) so I'll need some ambience for sure.
@rlier23 @Kagekokoro i agree! Maximum horror and tension usually comes from subtlety. I hate it when movies and games have scores with shrill violins and jumpscare cues. I'll just turn that shit off.
I'm taking inspiration from two places on my approach to music. Silent Hill, and old mystery adventure point and click games. The former is more of something I want to use for the night time sections and things like theme songs, and the latter for the daytime sections. Those are much more like an adventure puzzle game, and they sort of get you used to exploring the same region and understanding your goals when the night falls. So think of the music from a noir film and slow it down, that's pretty much what you'll get during the day. When it's night, add some distortion to fit the grungy vibe alongside with the general demeanor of the denizens that inhabit the "otherworld" version of the mansion.
Rest assured, I know that silence is needed and it will be used. I'm going to have to see how everything gets laid out and feels to make those kinds of decisions though so all of this is just in the theoretical phase.
@Kagekokoro i wish i did too. this was 7 years ago ;_;
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Mainly post about games and music. Currently learning Japanese!