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@sneeden also, there is less reason to do it since there are less exclusives.
switch 2 will be emulated almost entirely after the first year of its existence, calling it now.

Hubs found this little cutie on his way into work. Moved her off the bike path so she has a better chance of growing up into a big scary monster.

Reward: Juliana

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hot take?
the people who have been paying artists this whole time are largely not the same people who like looking at AI art.
i think the main thing that AI art changes for artists is discoverability because it'll be harder to be noticed through the slop.

@arc @tomie yours doesn't look as much as ghibli as it does any old school anime and i think part of that comes down to the way the people look. they look more realistic than they would in a ghibli film.

@arc I actually considered using source or goldsrc because I really like the way they look when used for horror. They're not really suited for 3rd person though and that's what I'm going to try to aim for. I'm currently looking into RPG In A Box, which is made in Godot and uses voxels. It's getting an update soon(?) to use simple polygons though too which intrigues me even more. Either way, I'll be able to get a good retro vibe going with it.

@BiggusDiccus will do, I'll have to look into the spot we chose for the game to take place in and see if coyotes are a thing over there, and any other critters. We actually found a city on Google maps with everything we were looking for and based it off that. If I remember right, I think it was in Maryland? We actually put a lot of research into this, I remember we spent an entire day driving all across the county trying to find a Barnes & Noble with a toy train for a specific puzzle.

When it's night time, you can't leave or enter the house, but you can freely come and go during the day to go back to your car for rest and supplies. Kind of general idea right now is that the main resource in the game is energy, but not sure how well that will work in practice quite yet. Anyway, it is possible to basically be stuck outside until daytime rolls around (or you sleep until then) so I'll need some ambience for sure.

@rlier23 @Kagekokoro i agree! Maximum horror and tension usually comes from subtlety. I hate it when movies and games have scores with shrill violins and jumpscare cues. I'll just turn that shit off.

I'm taking inspiration from two places on my approach to music. Silent Hill, and old mystery adventure point and click games. The former is more of something I want to use for the night time sections and things like theme songs, and the latter for the daytime sections. Those are much more like an adventure puzzle game, and they sort of get you used to exploring the same region and understanding your goals when the night falls. So think of the music from a noir film and slow it down, that's pretty much what you'll get during the day. When it's night, add some distortion to fit the grungy vibe alongside with the general demeanor of the denizens that inhabit the "otherworld" version of the mansion.

Rest assured, I know that silence is needed and it will be used. I'm going to have to see how everything gets laid out and feels to make those kinds of decisions though so all of this is just in the theoretical phase.

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