@jrychter The good news: In the Fediverse you don't need Link shorteners. https://fedi.tips/you-dont-need-link-shorteners-on-mastodon/
I discovered some wiki where you can create an article about yourself, your company, your project, etc. Basically it's Wikipedia but without the famous people only rule.
Might be useful for self-promotion if you consider yourself a micro-celebrity.
@Pawlicker @beardalaxy @coded_artist I'm surprised that PS1 slop is more popular than N64 slop. I know that the PS1 outsold the N64, but the N64 is much more fondly remembered. But it seems like in terms of actual homebrew games, it seems like the N64 is the more popular choice, while I never hear about the PS1, so maybe N64 fans would rather make actual N64 games.
Also please don't call the PS1 the PSX. I never owned a single Sony console and even I know that the actual PSX was a Japan-only PS2-DVR hybrid.
@beardalaxy @coded_artist I remember hearing that the whole "making games as easy as possible" mentality came from the fact that a lot of people have games in their backlog that they never finished.
When it comes to indies, it's mostly just copying the practice of old games were you make the game longer by making it harder or it's a response to the practice of AAA devs making games piss easy.
There clearly is a market for ridiculously hard games, but I don't think they should be the norm, even for indies. Indies want to be the exact opposite of Triple-A games, but this ends up making the vast majority of indie games the exact same, which is why you see so many Metroidvanias and Roguelikes, as they aren't common in the Triple-A sphere. There is an untapped market for indie games that emulate the double-A titles of the pre-7th gen days, which should be easier with engines like Godot, but it seems like nobody got the memo.
@beardalaxy @coded_artist I thought people were complaining about modern games being too easy. Have the tables turned?
@beardalaxy @Mr_NutterButter Except that it isn't just the corporations using AI. Anyone can use it.
FOSS Tetris clone "Block Attack - Rise of the Blocks" has been updated to version 2.9.1 This update fixes one bug.The code is licensed using GPLv2.0 and was made using SDL. The game can be downloaded from Itch and Github.
The main website for the project is here:
The source code is available on Github:
https://github.com/blockattack/blockattack-game
The Itch page is here:
https://sago008.itch.io/blockattack
The changelog for this update is here:
https://github.com/blockattack/blockattack-game/blob/v2.9.X/CHANGELOG.md
@beardalaxy I want employees who understand my company's values and won't backstab me.