@Honeyshot what the fuck is this song? xD
@LukeAlmighty @tomie >2017 was 7 years ago
it's crazy how this just looks like a unity school project by today's standards. like, you could probably make this with unity store assets Dx
actually, now that i think about... given that disclaimer at the beginning of the port, i can't help but wonder if part of the reason it's stuck in development hell is because of DEI shit where they have had to go back and change so much because of "stereotypes." if they were going to stick to the first game and expand on it i can only imagine that certain special interests groups didn't like what they saw.
@picandor i think that obviously, you shouldn't let your kid have candy and ice cream for breakfast, but it is still important to tell them *why*. and in general, telling kids why things are the way they are in a way that you feel like they can understand is going to provide them with extremely useful tools going forward in life.
tacking on to that, it's also important to be there to catch your kids when they fall and give them help and guidance instead of punishing them. the things that could have gone differently for me and, by extension, others if i wasn't just grounded for a week the fourth time i'd fucked up in the same way.
i won't trauma dump too hard though lol. i think long story short is just that i've seen enough bad parenting and been victim to it and thought it through so much in my head that i feel like there's no way i could make those mistakes, and if i did i would feel so fucking bad about it i'd try to make it up to my kid in any way i could as soon as i could. idk if i'll ever have the opportunity to have kids, i hope i do, but in the meantime i've been doing my best to just try and be nice and understanding to the ones i know.
@picandor i didn't know that was actually a thing but i'll be damned if some of my friends don't have that. borderline impossible to get them to do anything they didn't already want to do to the point where they will just forget things they agreed to entirely. 100% due to the way they were raised too, and i saw it all happen in realtime.
@tomie i still remember when they tried to get the community to make textures for the second game (which is never coming out btw) and masked it as a contest. that must have been like a decade ago at this point.
@tomie i can only hope that one day i get the chance to end my generational cycle.
@picandor even as an adult i fucking hate "BECAUSE I SAID SO." that's a one way ticket to making your kid angry/resentful. there's a good reason for pretty much everything and i think you can dumb a lot of stuff down for younger kids to understand it. "why can't i have a candy bar?" shouldn't be answered with "because i said no" because it only teaches your kid to either 1) blindly comply with authority or 2) become a rebel. instead, you can say "well, candy tastes good but it isn't good to eat all the time" or "we have some candy at home" (i see that one a lot and it seems to work pretty well, assuming they actually have candy at home and the parent isn't just lying to keep them happy at the store). i feel like you can teach so much more lessons that way and actually get your kid to think on their own instead of just becoming an NPC.
i mean, you see adults doing it to other adults even. they don't really have a reason for what they believe they just think you should do it to and it's all about enforcing control at that point. "YOU CAN'T DO THAT" "well why not?" "BECAUSE IT'S BAD" "well why is it bad?" "BECAUSE I SAID SO" "because you said so?" "YES NOW DON'T DO IT OR YOU'RE EVIL"
and, just like with adults, this isn't something that you can really switch to easily. if your kid is like 8 years old and you've been just telling them "because i said no" all the time, it's going to take a lot more work to deprogram that. when you get to adults it's even worse, where a lot of people need some traumatic event to happen to get them thinking in a different way (speaking from experience). i think it ends up in becoming a stronger person though.
long
@tomie during lockdowns when schools were shut down i heard so many parents complain, in front of their kids, that they had to spend time with them.
i'm not saying that you can't get frustrated with your kid, or anything like that, because i'm sure that's inevitable. but i do think that as the adult you should be very careful and considerate about how you treat them because they are sponges and will soak up every little thing you do and say. i don't think it leads to healthy development to do stuff like ignore them and then yell at them. or complain about spending time with them. or give them commands without being polite. for example, what i say today: "move! go!" vs "hey kiddo would you please step out of the way so i can put the groceries up on the belt?" if the kids doesn't listen the first time then maybe you can get a bit more assertive, right? but working retail i see parents do this *all the time*.
you can teach your kid the right way to act but your actions are going to speak louder than your words, even if subconsciously. i didn't trust my parents with shit because they were constantly breaching my trust/privacy and respect, and that's not something i thought through, it's just something that happened. i learned extremely well how to lie and manipulate my way around things because of that and had to decode it from myself over years to the point where i probably think about it too much now. i think parents being complacent or overzealous in the wrong areas is a pretty big problem. i mean, fuck, all of my siblings and all of my close friends have made attempts on their own lives and i think i can always draw it back to parental failings.
there is definitely a difference in the amount of time spent with children between mothers and fathers, and that difference widens during the summer. but i also see moms who handle it really well and their children are well behaved and happy, more often than not actually. just out of the ones who do treat their children kind of poorly in these circumstances, they tend to be women.
what prompted this was just that i saw it happen on 3 different occasions yesterday and they were all women who were ignoring their kids when they were talking to them and then snapped at them in a rude way. and that was in the span of 3 hours ;_;
i've said it before too, but i acknowledge that i probably wouldn't be a perfect parent, that's impossible. a lot of these things just seem like no-brainers to me, though. i just see kids kind of being cast aside, ignored, pushed around, etc. pretty often and it makes me sad... because it's more or less "normalized abuse." people don't really think about children being abused emotionally, whether actively or passively.
new red vox let's go
https://www.youtube.com/watch?v=BGqjsk3fKbQ
I notice a lot how mean parents can be to their kids, how quick they are to raise their voice when they haven't really done anything wrong. Often times it's a situation that the parents created. It's also usually women... I've noticed that men tend to be a lot more lenient with their kids and play into their childlike wonder. Sometimes they go a bit too far with it but I'd rather tell a kid to stop throwing a ball around the store than see a kid getting yelled at for asking her mom a question over and over again with no response.
It might seem like something small on the surface, but I think it goes a long way.
@matrix 8 hours? That's crazy! I'm glad you're getting taken care of and I hope you have a swift recovery now! Keep us updated!
The idea, that we live in a simulation is ridiculous
@LukeAlmighty I think the fact that we can run simulations for things faster than they happen is a good indicator we are not in a simulation.
@coded_artist Yeah of course Unreal is a super powerful engine that can do some great things. Look at Ghostrunner for example, game looks fucking fantastic (though it still has the stutter issue unfortunately). The problem is that it's so easy to make realistic graphics with Unreal that it's what most studios just default to.
Realistic graphics in gaming is an interesting subject, because we have all these techniques and methods to make things look more realistic than ever now but it ends up looking worse than the games that were shooting for realism back in 2010. I think those older games still had some style and depth to them. A lot of the modern techniques for things also just tend to kind of look bad. Temporal anti-aliasing sucks. I know it's much more performant, but MSAA eats it alive in terms of visual clarity. Screen space reflections are also usually total ass unless the game has a fixed camera perspective. How am I supposed to get immersed in your realistic graphics if the reflection on the water and in windows is all fucked up? Then you have raytracing but it's noisy and has artifacts of its own that I'm not a huge fan of. I much prefer baked lighting when possible, but that's a lot harder to do when you're making an open world game which seems to be all the rage.
SH2 Remake would benefit a lot from ditching modern rendering techniques and opting for older ones with more style. It would help set the game apart.
Actually, I think one of the best looking games that has come out in recent memory has been the Metroid Prime remaster. This shit is running on a Switch and looks better than 99% of everything else out there. It's so moody.
こんにちは、私はひげさん。はじめまして!