@souldessin @coded_artist my boomer grandparents took my great grandma's home when she went to a nursing home and immediately sold it. then they went on a bunch of cruises. meanwhile, my family just got her car. extreme disappointment.
@ArdainianRight @Terry @William_The_Dragonborn you can do that for a certain amount of time, just duplicating the same thing with better graphics and a few new mechanics and such. gen 3 added a shit ton of stuff to the game and had a pretty large jump in graphics that felt meaningful. after that, i kind of feel like everything started slowly going downhill. gen 4 was still decent, and i like whatever one alola was just because of the theming and the fuckin funny pokemon designs, but that's about it.
i also liked pokemon mystery dungeon, thought that was kinda fun.
@ArdainianRight @Terry @William_The_Dragonborn for most people, it'll be the first one they played.
i like gen 3 because it is the first one i played and it also includes a lot of the 1st and 2nd gen pokemon so i didn't feel like i was missing out on that. it was the last purely 2d gen too, and that pixel art is peak. the music is awesome, the post-game content is fun.
there was also this thing called the secret base. you could customize your base with furniture and plushies and stuff, and you could create it in specific locations across the whole world. then you could save your character data in there with your current party with a little catchphrase. the awesome part was that when you linked with someone, your secret base would appear in their world so they could battle you. not only that, but EVERYONE that you ever linked with would be transferred over too, so there was this chain of secret bases of tons of people that you just had no clue who they were. it was really fucking cool.
@LukeAlmighty i get this feeling whenever i see vitiligo in a video game
@GatomonLover very cute!!
@tomie @LukeAlmighty @matrix back when I played in like 2017 there were mods to give him book-accurate skin, hair, and eyes. Not a total body mod though.
@newt @matrix I'll also add that this is really only a consideration in a western rpg, where you're playing the role of "yourself" more than an established character. JRPGs are a lot more focused on the narrative and getting into the shoes of a specific character archetype. That is to say, there are varying degrees on how far any given RPG can go with its freedom depending on the experience it wants to offer.
@newt @matrix in something like D&D where there is ultimate player choice, and unlimited ways for DMs to drum up consequences and story leads on the spot, this can work. For a video game, it's much harder. Maybe it'll be more feasible once there is better AI. You just can't hard code all these different paths a player can take in such a massive environment and still have a story that seems the least bit cohesive. I don't know if there is a single game out there with such freedom. I think the closest thing is potentially Morrowind, where you can kill important characters and it just tells you that you fucked up and should re-load a save. Maybe there is a text-based RPG that lets you do that too, I can see it being much easier to implement in something like that.
gamedev
Added a "death animation" for bosses (actually for all enemies but I don't think it works well with them when I tested it) instead of just a single frame. There is supposed to be an additional frame but it doesn't appear in game.
#gamedev #gamedevelopment #indiegamedev #indiedev #indiegames #indie #SFML #cplusplus
@smugumin civ peaked at 5
@xianc78 i mean, it depends on if I care about the thing being spoiled
@InvincibleSugar it's more like linnea month, you can still do something
@wjmaggos please give me a direct example
@Dude the fucking box box
squidward