@icedquinn @LukeAlmighty i don't have a deck so i wouldn't be able to make a fair adjustment. i do love my switch but all i do is play modded smash bros on it, and we're to the point where you can finally do that on emulator but with some shader compilation lag.
@icedquinn @LukeAlmighty also the switch is technically older than that, iirc it's based on the original nvidia shield which came out in 2015. we're nearing on 8 year old tablet hardware, here.
for nintendo's credit, though, the switch was super dominant for a long time in that space. it's only recently that we're seeing REAL competitors, with stuff like the Steam Deck.
@icedquinn @LukeAlmighty resolutions higher than 1080p are nice if you're sitting close to the screen, like a monitor. things get nice and crisp, i can definitely tell a difference. for gaming though, ehhh there's so much happening on the screen it's rarely worth it.
the only time i use higher resolutions (or wish i could) is when i don't like the game's AA implementation. TAA/FXAA/SMAA all kind of suck. if a game has MSAA i'll just use that, otherwise I'll increase the resolution (if i'm able to) to clean up those edges more.
@LukeAlmighty @icedquinn it depends on the game's implementation of it, but sometimes running at a higher resolution will decrease the size of the grid they're using.
honestly it just feels like a huge step back in video game graphics. this is what the sega saturn did, why the hell are we using it now, especially after not using it for this long??
@icedquinn @LukeAlmighty oh okay that makes sense. i thought it used rudimentary AI but i guess image reconstruction isn't exactly the same thing haha. it definitely isn't the same thing as a bilinear upscale, but if i'm being totally honest i'd probably prefer that. FSR looks really messy imo. i also don't like TAA though so maybe that's a me-problem xD
@icedquinn @LukeAlmighty the crazy thing is that astral chain looks insanely good. it targets 30fps but actually looks like a last gen game and has a lot of style to it. vanquish, madworld, and MGR are all awesome too. hell, star fox zero would have been amazing if it didn't have two screens to keep track of all the time. it seems that they just miss the mark sometimes, for some reason.
@xianc78 @Binkle @coolboymew @ItsSkyDragonz that's what i figured, that you were going with a more classic feel. i also figured there was an auto machine gun powerup later on xD what you could do instead is make that power up just increase the fire rate :)
@xianc78 @LukeAlmighty that's what i mean lol xD
@icedquinn @LukeAlmighty it might be able to, but the dynamic scaling the switch really does is just running at a resolution and then upscaling it. no AI involved, probably just bilinear scaling or something.
the game runs at 810p max docked, and can go below 480p handheld :P
@icedquinn @LukeAlmighty their ambition got the best of them i think. check out the video if you're interested, there are plenty other issues with like super low quality textures and stuff, and the game never actually manages to run at 60fps.
the main problem seems to be the switch's memory, which is only 4gb clocked at 1600mhz. yeah.... that's low as shit. it's a miracle games can even be made for the console at all at this point.
@alyx @LukeAlmighty @matrix Krystal from Star Fox.
@icedquinn @LukeAlmighty taken from a DF youtube video so they won't be as crisp as they would be in the game, but that's another problem: they're bad for video compression too.
@LukeAlmighty @icedquinn we will likely continue to see those shitty effects on games made with engines that were meant to be used for last gen hardware. pso2 ngs is the same way, although it isn't super bad it can still be a little annoying... it was made on an engine used for ps4/switch/xbox one.
@LukeAlmighty @icedquinn yeah it's because they don't care to change it from the console origins because it would probably mean they'd have to redo some rendering stuff. i mean, they couldn't be arsed to make the frame rate behave the same way as the switch version either lol xD
i think that if bayonetta 3 was made for a more powerful console, there's a possibility they could at least tone down the effect, but right now it's in every single layer of transparency and it looks awful.
@icedquinn @LukeAlmighty first game is still the best imo, second game was good but the story was fuckin weird and there's this annoying ass kid that's always around.
i won't play the third game until there's more powerful hardware to play it on. not talking just emulation to boost fps/resolution either, but like those fucking dithering effects are mainly what's preventing me from playing the game.
@LukeAlmighty i think that, potentially, more gay men want to BE bayonetta than the amount of straight men that are attracted to her xD every gay guy i know irl fucking loves her.
こんにちは、私はひげさん。はじめまして!